using UnityEngine;

namespace PKGames.AssetBundleSystem
{
	public class AssetBundleSetupResolverFactory
	{
		private const string Tag = "[AssetBundleHostResolverFactory] ";

		public static AssetBundleSetupResolverInterface CreateAssetBundleSetupResolver()
		{
			//if (!Debug.isDebugBuild)
			//{
				return new AssetBundleSetupResolverProduction();
			//}
			//return new AssetBundleSetupResolverDevelopment();
		}
	}
}
